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Updates
#1
V0.9.5.1 CHANGELOG:

UI
  • Fixed spectator leaderboard position text always being forced to wrong colour.

  • Applied HUD style leaderboard to Replay/Monitor Screens

  • Fixed disabled 'View Replay' button displaying instead of 'Save Replay' button in MP session results screen

  • Fixed Time Trial Pause Menu leaderboard not displaying correctly

  • Added identification for dedicated servers in browser list

  • Multiplayer sessions now default to cockpit view in race session countdown (to avoid bug leading to players beign stuck in TV cam)

  • Fixed Monitor camera switcher not working after changing cars
FORCE FEEDBACK
  • Steering rack damping no longer passes through Low Force Boost setting (more consistent damping)

  • Fixed error in parking force script

  • Adjusted locktstop strength

  • Fixed issue with recently added FFB filter occasionally behaving unpredictably

  • Fine-tuned all car-specific max force & smoothing levels to suit latest FFB system revisions, bug fixes as well as latest tyre physics developments
PHYSICS
  • Revised tyre tread physics for Opalas, F-Vee, F-V12, F-V10, Caterhams, ARC Camaro, Super V8

  • Slight adjustments to all wet tyre compounds

  • Increased carcass load stiffness for incremental tyre pressure adjustments in F-Classic (all gens), F-V12, Caterhams, ARC Camaro, Super V8

  • Fixed bug causing downshift protection system not to work properly

  • Adjusted shift tolerances for semiauto boxes (to avoid neutral - 1st gear not engaging in high revs)

  • Enabled antistall for cars with modern semi-automatic boxes & karts with torque converters / centrifugal clutches

  • Revised engine inertia for V8, V6 engines

  • Reduced default steering lock for light formula cars, prototypes & Super V8

  • AJR: Revised rear wing aero efficiency

  • MCR 2000: Revised rear wing aero efficiency

  • F-Ultimate: revised front suspension damper rates, diffuser yaw sensitivity

  • Stiffer default front ARB for P1 prototypes, F-Vee, F-Reiza

  • F-Vee: fixed front left rebound damper range

  • Hotcars: Increased engine output slightly; Adjusted track width, height offset, default roll bar setting

  • F-Reiza: Adjusted diffuser center of pressure, default caster setting

  • F-Classic Gen1&2: revised aero balance

  • Superkart: Adjusted default tyre pressure & ride height

  • Ultima GTR Road: Adjusted default differential settings, front ARB, CoG height & tyre load stiffness

  • Fixed bug causing downshift protection system to not work properly in sequential cars that should feature it

  • Adjusted Ultima GTR Street default differential, front ARB, CoG height & tyre load stiffness

  • Adjusted MIT Lancer roll bar stiffness
AI
  • Further callibration of AI performance & rolling resistance for all cars

  • Improved AI pitlane manoeuvrability

  • Reduced Aggression scalar & brake performance for classic cars, club cars, GT & prototypes

  • Fixed AI tendency to oscillate steering erratically running down longer straights

  • Fixed Roco P3 excessive AI straight speed

  • Reduced thresholds for AI to attempt overtaking in improbable circunstances

  • Further reduced AI aggression scalars & brake power

  • Further reduced AI overtaking boost under braking
AUDIO
  • F-V10: Adjusted Traction Control sounds

  • Sigma P1: revised engine sounds, engine / turbo / blowoff volume balanced
TRACKS
  • Updated Livetrack racing groove shader to become more visible as track rubbers up
VEHICLES
  • Further revisions to visual brake glow ranges

  • F-Reiza: Revised liveries & added different carbon materials, stickers and logos, t-cam colour, spec map for all cars

  • F-Trainer: Added suspension animation (external)

  • F-Trainer: New liveries/updates/redesign 01# #02 #03 #04 #05 #06 #07 #08 #09 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #25 #26 #33
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#2
V1.0.0.3 Changelog:

Added real driver names to Stock Car 2020 series & fictional names to ARC Camaro series (all series will feature dedicated driver names and AI personalities by the next update)
Bathurst: Adjusted track, curbing and wall geometry in several places: elevation at The Cutting, curb height at Quarry, curb width & angle at McPhillamy Park, walls at Forrest's Elbow, curb width at The Chase and curb height at Murray's corner; tweaked foliage placement & types; added more details to the roads & environment; added crowds; added several buildings; added distant villages; finished power lines & night lighting; adjusted livegrass placement; adjusted shadows and optimization; added hires adverts textures; Fixed wrong normals on 150m board
Recalibrated brake marker spacing at Goiania, Cascavel, Guapore
Corrected object orientation and reset pivot on dynamic brake marker objects. at Velopark, Interlagos, Campo Grande
Adjusted onboard cameras for Camaro SS, Chevette, Fusca, F-Trainer, Uno, MCR2000, Sprint Race, Ultima GTR (full revision to follow in next update)
Super V8: corrected RPM display range
Sprintrace, Corolla, Stock Car 2019, Copa Uno: Fixed stickers flickiring and interior LOD issues
Added wiper animations to Copa Uno & Uno Copa Classic B
Corrected windshield wiping animation for MIT Lancer R & RS, Stock Car 2019, Copa Montana, Metalmoro AJR, Sigma P1, Opala 1979, 1986 & Old Stock
Fixed Goiania layout for first round of Stock Car 2020 championship
Added missing Stock Car Push-To-Pass functionality (not allowed in 1st lap, 5s delay between button pressing & activation) to Copa Montana, Stock Car 2019 & Stock Car 2020
Stiffened front tyre sidewalls for F-Reiza, F-Ultimate,Stock Car, Ultima GTR (Road & Race), Copa Truck, F3, F-Trainer, Sprint Race, Montana, Caterhams & all Prototype classes
Removed medium tyre compound option for StockCar 2020 (only hards available now as per 2020 rules)
Lowered default diff preload & viscous lock settings (requires setup reset to take effect)
Minor AI callibration to Stock2020, F-Retro, G55 series
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